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- RobbyPants
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I'm not asking to be able to win super easy, but it would be nice if it would take less than 30 years to fabricate one claim on one province.Blicero wrote:That's part of the reason that I find Crusader Kings II so interesting compared to, say, GalCiv II or Civ4 or a Total War game. Most strategy games of this ilk follow a basic pattern: You start out really weak, and you are forced to struggle against a bunch of different people.
But, eventually, because you have quicksave and a brain, you survive while everyone else dies. And then it's just you and like two other AIs, all of whom are really powerful. And then the game just becomes a slogfest. Rome: Total War had a pretty novel twist: Around the time the game gets bloated, your fellow Romans turn on you in an allout civilwar. And that was cool.
But Crusader Kings II never even tries to make victory a viable option. Sure, you can end up as the King of France or whatever, but the most fun in the game is going to be had playing as a baron or a duke and scheming against your peers while dealing with the weird random events and quirks of genetic drift.
In a while, when people figure out the editing for me, I'm going to change the fabricate claims percent to a base of 50% for a Diplo 20 Chancellor.
Last edited by Kaelik on Tue Mar 20, 2012 4:11 pm, edited 1 time in total.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
That is a very valid point. I think the first fullish length game of CK2 I played, my diplomacy dude was trying to fabricate a claim for something like 3/4 of the game's entire length.Kaelik wrote: I'm not asking to be able to win super easy, but it would be nice if it would take less than 30 years to fabricate one claim on one province.
In a while, when people figure out the editing for me, I'm going to change the fabricate claims percent to a base of 50% for a Diplo 20 Chancellor.
Out beyond the hull, mucoid strings of non-baryonic matter streamed past like Christ's blood in the firmament.
mean_liar wrote:Yeah, if I wasn't editing the save games the game's one day per 0.1s rate would be glacially slow.
How do you edit the save games to create claims?
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
OH shit! I usually hate cards for any holiday or occasion, but I think this might see some use come December.

Images courtesy of http://www.kickstarter.com/projects/117 ... endangered


- Avoraciopoctules
- Overlord
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- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany

Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
There are a few ways.Kaelik wrote:mean_liar wrote:Yeah, if I wasn't editing the save games the game's one day per 0.1s rate would be glacially slow.
How do you edit the save games to create claims?
First, the save games are usually in My Docs/Paradox/save or somesuch, and they're basically really massive text files, despite the .ck2 suffix. I think they might be too large for Notepad to open... but I used Notepad++ for English-language simple text editing and it handles it fine.
One method is to create a Trait in the Common/Traits file at the end (so as not to screw up the ordering of the traits) and write in, Diplomacy = 100 or somesuch, then assign Trait 102 (as there are 101 base traits, your new trait at the end is therefore #102) to whoever you want. You can actually add all kinds of stuff in there:
Code: Select all
cheating = {
stewardship = 300
diplomacy = 100
fertility = 5
tech_growth_modifier_military = 50
tech_growth_modifier_economy = 50
tech_growth_modifier_culture = 50
}
Another method is to go to your character in the savegame file.
The characters are noted by numbers; your personal character's number is listed in the first few lines of the save file. It'll say something like:
Code: Select all
player=
{
id=652
type=45
}
Code: Select all
652=
{
birth_name="Sviatopolk"
nickname="nick_the_wise"
historical=yes
birth_date="1050.11.8"
...
There's an area there for Traits, listing numbers. There's also a characteristics section. For the attributes, just change the numbers arbitrarily. Give yourself 100s in everything. Whatever. For Traits, there's a list of numbers. Adding in 102 to that list will incorporate the custom trait you created in the Traits file to your character, just like any other Trait. There won't be an icon for it though.
In your character's info, just before "wealth = XXX" there's an area for your Claims. They look like this:
Code: Select all
claim=
{
title="c_zemigalians"
pressed=yes
}
Code: Select all
374=
{
name="Zemgale"
culture=lettigallish
religion=baltic_pagan
...
You can do that with duchies and kingships too, if you wanted, but finding out the precise name takes some more searching - you seek out a subject province, then search more, and find this:
Code: Select all
c_zemigalians=
{
liege="d_courland"
...
The CK2 files are pretty easy to modify, once you know what you're doing. For example, in the province information you can just immediately upgrade any extant castle/city/temple to its fully kitted-out version by dropping in the construction information:
Russian castle, kitted-out
Code: Select all
ca_barracks_1=yes
ca_barracks_2=yes
ca_barracks_3=yes
ca_barracks_4=yes
ca_barracks_5=yes
ca_barracks_6=yes
ca_keep_1=yes
ca_keep_2=yes
ca_keep_3=yes
ca_keep_4=yes
ca_keep_5=yes
ca_keep_6=yes
ca_militia_barracks_1=yes
ca_militia_barracks_2=yes
ca_militia_barracks_3=yes
ca_stable_1=yes
ca_stable_2=yes
ca_stable_3=yes
ca_stable_4=yes
ca_stable_5=yes
ca_town_1=yes
ca_town_2=yes
ca_town_3=yes
ca_town_4=yes
ca_town_5=yes
ca_training_grounds_1=yes
ca_training_grounds_2=yes
ca_wall_1=yes
ca_wall_2=yes
ca_wall_3=yes
ca_wall_4=yes
ca_wall_5=yes
ca_wall_q_1=yes
ca_wall_q_2=yes
ca_wall_q_3=yes
ca_wall_q_4=yes
ca_wall_q_5=yes
ca_culture_russian_1=yes
ca_culture_russian_2=yes
ca_culture_russian_3=yes
ca_culture_russian_4=yes
levy=
{
light_infantry=
{
893 893
}
heavy_infantry=
{
3807 3807
}
pikemen=
{
611 611
}
light_cavalry=
{
752 752
}
archers=
{
1034 1034
}
...or give any province you want this:
Code: Select all
technology=
{
level=
{
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 }
You want to save before modifying in case you screw anything up, but there you go. Plus make sure your brackets get closed off.
So wait, when your chancellor presses a claim, it uses your diplomacy + his? Or are you saying give the +100 Diplo trait to the chancellor?
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
I know that in 1 your court members actually give a bonus equal to their relevant trait to your ruler and then his modified stats are used for everything global, but I have no idea if that carried over to 2.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
- Avoraciopoctules
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- Location: Oakland, CA
Either works, but it is based on the sum of your stats.Kaelik wrote:So wait, when your chancellor presses a claim, it uses your diplomacy + his? Or are you saying give the +100 Diplo trait to the chancellor?
Last edited by mean_liar on Sat Mar 24, 2012 6:07 pm, edited 1 time in total.

John Carter of Mars
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Hunger Games.Prak_Anima wrote:
John Carter of Mars
Um, shit.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
- Stahlseele
- King
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- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Ultramarine . . FML . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Kung Fu Hustle.Stahlseele wrote:Ultramarine . . FML . .
Depends on whose part I play, I guess.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Avoraciopoctules
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I guess I'm an amnesiac. But at least an amnesiac that posts image macros, hey!

From the SA forums.

From the SA forums.
Last edited by Avoraciopoctules on Sun Mar 25, 2012 3:06 am, edited 1 time in total.


